![]() I was a programmer, but everyone on the team knew I wanted to be a game designer (especially considering I had designed and launched SpaceChem by that point). Toward the end of my career at Microsoft I worked briefly on a team inside Microsoft Game Studios making games for Windows Phone 7. Thanks for all the great questions! I'll leave you with one final story, which I don't think I've ever told before: it's time to ask me ANYTHING!ĮDIT: It's been 10 hours, so we're probably done here. We just released Infinifactory, which was previously in Early Access and is now available on Steam! That's merely the occasion, though. ![]() MetaboSIM, HabiTactics, and FAKTR, three educational games for tablets, two of which involve pooping as a game mechanic.TIS-100, an absolutely inexplicable game about assembly language programming that includes a 14-page manual instead of a tutorial.Infinifactory, a snazzy 3D factory-building game that plays like a version of SpaceChem that wasn't made by an asshole.Ironclad Tactics, a card-based tactics game that nearly bankrupted us.SpaceChem, a programming game about fake chemistry that somehow made enough money to fund a game studio.Infiniminer, the game that started the "block game" genre without making any money whatsoever.Over the past seven years I've worked on a bunch of interesting indie games, like: I'm Zach Barth, the creative director of the game studio called Zachtronics.
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